Mid-production line items (eg Rotors and Stators) can be expanded and tapped into directly for export.Minimizing stages in a factory has the following benefits: Consider at which stage it would be best to send items to separate factories to continue processing. Inserting this into a larger endgame factory can be difficult, while inserting a smaller Screw Constructors into other production lines would be less impactful.Ĭonsider limiting the number of stages within a production line, eg Copper Ingot into Wire into Stator has 3 stages while turning Stators into Motors has 4 stages. Taking up 3,540m 2 for machinery to produce 4 items/min. Using standard recipes, a perfectly balanced Rotor production line requires Compressed items generally have smaller item/min requirements proceeding recipes, making them easier to transport to meet the needs of other factories. Once a production line with a fair compression ratio has been designed, consider exporting this onto a larger logistics network, such as Trains or Trucks. In comparison, a dedicated Screw factory causes larger strain on the logistic network by increasing the output ratio. Producing a dedicated Rotor factory allows 45 Iron Ingots to be compressed into 4 Rotors for export. 20 Iron Rod (20 Iron Ingot) + 100 Screw/min (25 Iron Ingot) into 4 Rotor/min: 4 : 45 compression.10 Iron Rod/min into 40 Screw/min: 4 : 1 inflation.15 Iron Ingot/min into 15 Iron Rod/min: 1 : 1 compression.A smaller number of belts can optimize any space between or within modules without 'only fitting in 9 out of the 10 belts needed'Īs resources go through stages of production, they can be compressed into a smaller number of items. If a module requires a large number of belts, adding modules means finding space for these belts or start the production line elsewhere. Building additional modules that require a large number of belts means acquiring a proportional number of resources before being effective.Īdditionally, this helps finding space to get belts to the starting point of a production line. Limiting inputs as much as possible helps when expanding. This production line requires 2 inputs of Iron Ingots (1 for Iron Wire, 1 for Steel Ingots) and Coal (dedicated to Steel Ingot), all accomplishable within three 780 items/min/belt. Iron Ingot and Coal into Steel Ingot into Steel Pipe.However this doesn't necessarily mean a limit of 780/min of one item type.įor example, a module with the following recipes A good starting place can be to limit any particular input to within 780 items/min (a Mk5 Conveyor Belt). When determining the size of a production line, consider the below:Ĭonsider creating as few input belts as possible. This should be avoided, and smaller, tileable production lines for mid-to-late game components should be used instead. Utilizing the Steel Rotor and Iron Wire alternate recipes, this can be simplified to 2 unique inputs, and 3 unique manufactures itemsĮarly game players can experience the temptation to build large scale factories to deliver early-game components en-masse. Iron Ingot and Coal into Steel Ingot into Steel Pipes.Number of Unique Items and Input Simplification Īlternate recipes allow less number of unique items required in a production lineįor example, Rotor and Stator default recipes require 3 unique inputs and 5 unique manufactured items Additionally they can use less complex components minimizing production lines leading up. Most recipes also deliver resource optimization, allowing a smaller number of buildings overall. (Eg Computers can go from 4 ingredients in a Manufacturer, to 2 ingredients in an Assembler) Utilizing these, the maximum potential of all resources in the game can be reached to produce the maximum amount of throughput.Īlternate recipes, especially those utilizing Crystal Oscillators, can simplify production lines. As the player approaches mid-game it is advised Hard Drives should be sought out to acquire these.Īlternate recipes allow less valuable resources (Eg Iron Ingots into Iron Wire saving on Copper), and/or better input to output ratios ( Solid Steel Ingots have better resource efficiency than Steel Ingots). Utilizing alternate recipes can have a large impact on designing a factory. Early game, consider building smaller factories to attain the required items for progression as soon as possible, and redesigning end-game factories at a larger scale once Tier 7 / 8 is unlocked. Because of this, scaling up to larger builds should wait until items can compactly transport the required inputs/outputs at that scale. Mk5 Conveyor Belts allow the maximum throughput of items attainable in game, which aids in delivering on a large scale. Research, Progression and Alternate Recipes Late Game Items and Buildings 1.2.3 Number of Unique Items and Input Simplification.
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