UV Mapping for a lot of 3D artists can be a frustrating task. 36 mins., High Quality (Screen-Res 1920 x 1080 pixels), Video Format: MP4 (.mp4), Level: Beginner.ģD Coat 4.5- Volume #21- Hard Surface UV Mapping In this twenty-first video volume of 24 volumes 3D Instructor Adam Gibson goes through a project based session of Hard Surface UV Mapping of a multi-mesh layered sci-fi vehicle. Table of Contents for Volume #22: Chapter 1- Intro, Chapter 2- Import Settings and Orthagonal Views, Chapter 3- Ship Nose Panels (Part One), Chapter 4- Ship Nose Panels (Part Two), Chapter 5- Ship Nose Rivots and Cockpit Glass Frame Rivots, Chapter 6- Soldier Compartment Panels, Chapter 7- Engine Compartment Panels, Chapter 8- Soldier Compartment Door (Outer Detail), Chapter 9- Fin Detail (Top and Rear), Chapter 10- Fin Panels (Top and Rear), Chapter 11- Wing Rotator Panels (Front and Rear), Chapter 12- Wing Panels and Bevels, Chapter 13- Front Wing Panels, Chapter 14- Soldier Compartment Door Edging, Chapter 15- Front Wing Bevels, Chapter 16- Final. *Content Folder Included: Drop Ship 3D Model and 3D Coat Project File. Topics: Import Settings, Orthagonal Views, Brush Types, Brush Size, Depth Channel Settings, Panel Design/Flow. Learn how to use 3D Coat's powerful toolset to create Sci-Fi Style Panels, Bevel and Rivots to bring realism and detail toyour 3D models. 17 mins., High Quality (Screen-Res 1920 x 1080 pixels), Video Format: MP4 (.mp4), Level: Beginner.ģD Coat 4.7- Volume #22- Sci-Fi Detailing I- Normal Map Sculpting In Part One of this project based tutorial 3D Instructor Adam Gibson demonstrates how to sculpt Normal Map Detail on a Sci-Fi Dropship. Table of Contents for Volume #23: Chapter 1- Intro, Chapter 2- Thruster Ring Panels Alpha Brush, Chapter 3- Engine Compartment Detail (Part One), Chapter 4- Engine Compartment Detail (Part Two), Chapter 5- Engine Compartment Detail (Part Three), Chapter 6- Top Fin and Engine Compartment Detail, Chapter 7- Thrusters Detail, Chapter 8- Soldier Door Detail, Chapter 9- Thruster Rotator Detail, Chapter 10- Smart Material Set-Up (Input Map Creation), Chapter 11- Cockpit Glass, Chapter 12- Guns (Metal and Rust) Smart Materials, Chapter 13- Extra Paint Detail, Chapter 14- Adding Stenciled Symbols to Engine Compartment, Chapter 15- Export Textures from 3D Coat, Chapter 16- Importing and Setting-Up Textures in Lightwave. *Note: This tutorial is Part 2 to "3D Coat 4.7- Sci-Fi Detailing I- Normal Map Sculpting". New!! Sci-Fi Alpha Brush Collection- Volume #3 & Sci-Fi Dropship Model and Textures. *Bonus: Includes 100 Free Sci-Fi Alpha Brushes. Topics: Input Normal Map Creation, Creating Automated Input Maps, Selecting Smart Materials, Editing Smart Materials, Creating Modified Smart Materials, Baking & Exporting PBR Materials, Export Presets, Importing Textures into Lightwave. 3DCoat will create the 4 layers for you.3D Coat 4.7- Volume #23- Sci-Fi Detailing II- PBR & Alpha Brushes In this twenty-third video volume of 24 volumes 3D Instructor Adam Gibson demonstrates how to use 3D Coat's powerful PBR Materials and Alpha Brushes to bring realistic detail to a Sci-Fi Dropship. Then after that it will be ready to use as a strip or regular alpha. Select an obj model and 3DCoat will open a panel for you to adjust the model. Strips and Alphas can both use obj models as a base for you to use. Open up 3DCoat, Click on new and Select your PSD file. It helps to get rid of any jaggy edges when using the alpha or strip. Side Note: I normally slightly blur my color and height map layer. Then I rename the duplicate color layer to Color. Next I merge the bottom color layer to the heightmap layer. What I do is first create my alpha image on the color layer and after I am done, I duplicate the color layer. Make sure the layers names are correct as shown in my image. Any lighter grey will be height and any darker grey will be negative height (intrusions) HeightMap layer. That is the convention that 3DCoat uses for all it's alphas and strips.ģDCoat uses 127,127,127 grey for zero depth. It is very easy to create alphas for 3DCoat.įirst, you will need any paint program that will save PSD files like Gimp, Krita or Photoshop itself.Ĭheck the image I uploaded and look at the 4 layers. Till then the below will get you started. If I have time in a week or so, I will make alpha and strip making tutorial.
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